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Node C +17 The Smurfs

The year is 1413, In Europe, John and Peewit adventure bravely in the service of their king. 

Generally the world looks normal for 1413.  However there is magic.  It's old, tired and ritualized.

Geograpphically this is Earth, but it plays like a D&D game with a seriously penalty on all the mages. 

Off in a Belgian forest there are Smurfs . These critters are 6 to 8 inches tall, sentient and live forever.  They can be used as fierce accelerators for magic power, which kills them.

Cats love smurfs, often to death.  Consequently Smurfs are not cat people. Nor are dogs their favorites since some dogs will see Smurfs as prey or toys.

The Smurf village is in a deep, dense woods, surrounded by magics that cause hallucinations and disorientation.  

All Smurfs are Fringeworthy, but they lost the gate - Pappa Smurf reveals that he was created at some later time, by a giant cabbage like thing.  Smurfs are good at magic (They level as sorcerors) were intended as Anti-Mellor weapons, however most of the Smurf lore has been lost.

The warp opens into a copse of trees - Difficult to get to and blocked far enough so that the Smufs haven't seen the warp effect.

Going through the gate makes the Fringeworthy the same size as the Smurfs.  going back through the gate and through another portal onto this Earth leaves the Smurfs as normally sized people. 

The Smurfs live in huge terhmelern tree houses that can house dozens of smurfs or fringeworthy.  

The warp is 324 inches from the platform side,  27" across on the Smurf side.  All objects that go through are translated to 1/12th their original size and back.

All other gates function normally. 

Prime:

12:00 - Path to Alt

01:00 - (Locked) Mammoth Caves

02:00 - (Locked) Beni Mounds, Bolivia

03:00 - Blank

04:00 - (Locked) Caves of Hercules, Morocco

05:00 - Smurf Village, Belgium

06:00 - Antarctica

07:00 - (Locked) Krubera Cave, Georgia

08:00 - (Locked) Mohenjo-daro

09:00 - Blank

10:00 - (Locked) Yonagumi Monument

11:00 - (Locked) Ayers Rock, Aus


Alt

12:00 - Path to System

01:00 - (Locked) Smurfs v North by Northwest (1959)

02:00 - (Locked) Smurfs v Iron Man (1968)

03:00 - Path to

04:00 - (Locked) Smurfs versus Elves (Greyhawke)

05:00 - (Locked) Smurfs Versus The Philadelphia Story (1940)

06:00 - Path to Prime

07:00 - Smurfs versus Singing in the Rain

08:00 - (Locked) Smurfs Versus Elementary

09:00 - Path to

10:00 - (Locked) Smurfs Versus Cygnians (Prime Directive)

11:00 - (Locked) Smurfs Versus Witchworld 


System: 

12:00 - Path to Stellar

01:00 - Luna

02:00 - (Locked) Mars

03:00 - Blank

04:00 - (Locked) Pallas

05:00 - (Locked) Ganymeade

06:00 - Path to Alt

07:00 - (Locked) Mimas

08:00 - (Locked) Miranda

09:00 - Blank

10:00 - (Locked) Triton

11:00 - (Locked) Pluto


Stellar 

12:00 - Blank

01:00 - (Locked) Bor'cha

02:00 - Cygnus 

03:00 - Blank

04:00 - (Locked) Kynmar

05:00 - (Locked) Blox

06:00 - Path to System 

07:00 - (Locked) Frendle

08:00 - (Locked) Dabe

09:00 - Blank 

10:00 -  Grexian

11:00 - (Locked) Whurr





Alternates

01:00 - (Locked) Smurfs v North by Northwest (1959)

In this Alt the Smurfs were moved to North Dakota in 1945 following their liberation from the Nazis.  Somewhere in this world, agents of "The other side" have gotten documentation of the Smurfs and are smuggling the microfilm out of the country - they're about to be interfered with by a rogue advertizing executive. 

The warp opens in a new copse of trees, complete with Broupians and Smurfs in North Dakota



02:00 - (Locked) Smurfs v Iron Man (1968)

It's 1968.  Billionaire philanthropist Tony Stark was injured in a terrorist attack and his experimental jet crashed in Belgium.  His life was saved by the Smurfs, and now he protects them from Victor Von Doom of Latveria who wants to dissect the Smurfs for their secrets.

This is the Marvel Universe as a plain clothed supers campaign. No overt super powers or super tech. Peter Parker is an intrepid photojournalist with a magically good sense of when to duck.  He frequently works with his friend the blind attorney Matt Murdock and they conflict with Drime Lord Wislon Fiske. 

Reed Richard and his Future Foundation (Composed mainly of himself, his wife, her brother and their friend Ben Grimm) explore the unknown and fight evil, and so on.  

The warp opens on the Smurf Village is what is not Starks Belgian estate.



04:00 - (Locked) Smurfs versus Elves (Greyhawke)

This is a fantasy role playing world dominated by Elves.  All the races are here but subservient to Elvish lords.  the Smurfs are hunted creatures. they mystify the Elvish wizards who what to take them apart to find out WHY. 



05:00 - (Locked) Smurfs Versus The Philadelphia Story (1940)

In 1789, Belgian war hero Johan Peewit moved to Philadelphia. The Peewits became poart of the Philadephia Main Line Society. 

Now in 1940, Tracy Peewit is being wooed by he ex, Dexter Haven and Reporter Mike Connor. In her palatial estate the Smurfs get ready to join the celebration, covertly.



07:00 - Smurfs versus Singing in the Rain

It's 1927.  what used to be the Smurf Village was flattened by German Artillery during The Great War,  Now it's a village of closed mouthed Belgian former refugees who protect their smurf friends and don't say nothin' to the authorities.



08:00 - (Locked) Smurfs Versus Elementary

It's 2013, and the great grandchildren of the original villagers still protect their little friends and definitely don't say nothin' to the man.


10:00 - (Locked) Smurfs Versus Cygnians (Prime Directive)

An uninhabited Earth.  The Smurfs were hard pressed.  their village protected them from the wild life, but not much else did.  Outside their walls is a death trap of wolves and other predators who find Smurfs yummy.

These guys have been found by a scouting mission from the Cygnians from Star Fleet Universe.  Except that many of the major races are missing from this iteration of the Star Fleet Universe.  The Cyngians are puzzled over why so many sentient species just ceased to exist 10,000 years ago.

These Cygnians have Slow Hyper Drivers and other Early Default Tech.  They are spreading out and encountering other races, and the mystery of what scoured known Space 10,000 years ago



11:00 - (Locked) Smurfs Versus Witchworld 

Here the Smurf Village is on the edge of the Green Valley and they are considered a prize for magical questers,  something they assidiously avoid. 

Stellar 

02:00 - Cygnus 

The Cygnians are a Matriarchical species, who are very good at math and computers.  

PD Universe: 18,13  it's 1413 out here, too 

General State: 18, 15:  While severalk Cyngian Matriarchs vie for dominance, this is a social battle and doesn't unduly damage anyone's calm. 

Knowledge: 4, 8: No knowledge of the Fringepaths,  vague hints t weird creatures who come through a hole in the air in old stories.

Technology: 11, 15, while comparable to 1413 Earth, they are advanced in Math and physics and trying to form a steampunk tech base.

10:00 -  Grexian

General Status: 7,8 - The Grexians are not doing well and are embattled by Antz. 

Knowledge: 10, 4 the Grexians retain no knowledge of the Fringepaths

Technology: 7, 14  they are solidly 1950s technology and not liable to lose it for any reason.

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