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The Fasanni

Fasanni are bipedal rodents a little smaller than humans.  Their ears are long and pointed, their eyes are large, brown and bright. Their muzzles are conical and bewhiskered, like a Earthly rodent's. They have short, hairless tails. Their legs end in clawed feet, but their hands are close to human. Their short, course fur can be any shade of red, shading through pink to white. They usually only wear clothing on their upper body. 

This world, Fasann,  has PL 2 Fasanni. They ride beasts, sail ships and when violence is necessary, they stick each other with pointy things.  War is very rare.  if they were violent enough, castles might be a thing, but the Fasanni don't fight like that so these would be a waste. 

The Fasanni almost instantly understood the weaselly, self-centered nature of the Goblins who contact them.  They'll deal with the Goblins, but carefully.  They find the Naga physically disturbing, but personally nice. 

The Fasanni are looking for their own fringeworthy to go explore the worlds to be found there. 

They are all over their world - they've been PL-2 for a long time. 

These people suffered a technophage long ago.  They have recovered to the point of sailing ships, beasts of burden (Heavy Llama) and the 1700's technologically. 

They are not warlike. personal weapons are seen but heavier weapons are rare.

The Old City was once a crystal spires utopian city, but fell into ruin. rolling small hills are tells where large buildings used to be. 

The portal is a warp to the top of a small tell near the center of the ancient metropolis.  the area is inhabited by a mix of sheep herders and salavge diggers. 

Prime

12:00 - Path to Alt

01:00 - (Locked)

02:00 - Caves near a fishing village

03:00 - Blank

04:00 - (Locked)

05:00 - (Locked)

06:00 - Warp onto a hill in a Tell field

07:00 - (Locked)

08:00 - (Locked)

09:00 - Blank 

10:00 - (Locked)

11:00 - (Locked)

Alt

12:00 - Path to System

01:00 - (Locked)

02:00 - (Locked)

03:00 - Path to C +06 Bonnie and Clyde

04:00 - (Locked)

05:00 - (Locked)

06:00 - Path to Prime

07:00 - Fassani homeworld without Fassani

08:00 - (Locked)

09:00 - Path to C +04 

10:00 - (Locked)

11:00 - (Locked)


System

12:00 - Path to Stellar 

01:00 - (Locked)

02:00 - (Locked)

03:00 - Blank

04:00 - (Locked)

05:00 - (Locked)

06:00 - Path to Alt

07:00 - (Locked)

08:00 - (Locked)

09:00 - Blank 

10:00 - (Locked)

11:00 - (Locked)


Stellar

12:00 - Blank

01:00 - (Locked) An Phar

02:00 - (Locked) Auroras

03:00 - Blank

04:00 - (Locked) Irari

05:00 - (Locked) Jaril

06:00 - Path to System

07:00 - (Locked) Cidi

08:00 - (Locked) Gerodians

09:00 - Blank 

10:00 - Banduch

11:00 - (Locked) Tamile



The Banduch are telepathic dinosaurs.  They'll be nice but non-committal.  They are survivors of the Commonwealth, but they had disagreements with the Terhmelern about bio-technology.

When the war broke out,  they banded together and accessed the Fringepath system telepathically.  This took a huge effort of all of them.  They are living keys and can access the Fringepath controls telepathically.

They'll tell what is asked, truthfully, but they don't want to be caught up in the Mellor war.  They have Pangolisks

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