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Akir

Node  C +02 Akir

Akir is a mild, Earthlike world. It was originally used as a resort and botanical station.  The original installations were Terhmelern in nature and made extensive use of bio-technology. 

The Mellor attack on this world was to introduce hard radiation bombs wich exterminated all living things within 100 miles of the Ring-Stations. A scattering of damaged crystals and other artifacts were left to be reclaimed by Akir natural ecology.

50 years ago, an agricultural colony was planetd on Akir by star faring humans, who have no knowledge of the Terhmelern or the FW system.  To them Akir is a backwater world of little interest. 

The Company of Procyon III:

A large Corporate entity that rules a good chunk of known space.  It is extending and enforcing it's rule over previously free wheeling, wild west like areas.  There was a large war 25 years ago which settled that The Company has jurisdiction. 

Procyon III was visited by explorers from C +03 Crimson Skies, and now knows of the gate and Fringepath System,  Thery are sear4ching for their own Fringeworthy to explore and exploit the Fringe Path System.

The Company can reach Akir via normal space, and will shortly do so.  

The Company is not based on Procyon II,  that is a minor mining and manufacturing facility. It's HQ is elsewhere, not Earth. 


Prime:

12:00 - Path to Alt

01:00 - Warp near Akir Village

06:00 - Big gate, open savana 

11:00 - Deep forest gate.  

Alts:

12:00 - Path to System

03:00 - Path to C+03 Crimson Skies

06:00 - Path to Prime

09:00 - Path to C+01 Cat People 

System:

12:00 - Path to Stellar

02:00 - Hot Rockball, Starship wreck

06:00 - Path to Alt

08:00 - Iceball moon of a gas giant

Stellar :

07:00 - Procyon III (Space Radiers)

10:00 - Dinosaur Planet (Voyage to the prehistoric planet)

Full List: 

12:00 - Path to Alt

01:00 - Warp near Akir Village

02:00 - Locked

03:00 - Blank

04:00 - Locked

05:00 - Locked

06:00 - Big gate, open savana 

07:00 - Locked 

08:00 - Locked

09:00 - Blank 

10:00 - Locked 

11:00 - Deep forest gate.  



Alts:

12:00 - Path to System

01:00 - Locked A world much like 1950s Earth, People were killed by Radioactive fall out with a usefully short half life. Isolated survivors work to survive the elements and each other. 

02:00 - Locked 

03:00 - Path to C+03 Crimson Skies

04:00 - Locked 

05:00 - Locked 

06:00 - Path to Prime

07:00 - Locked

08:00 - Locked 

09:00 - Path to C+01 Cat People 

10:00 - Locked 

11:00 - Locked



System

12:00 - Path to Stellar

01:00 - Locked 

02:00 - Hot Rockball, Starship wreck

03:00 - Blank

04:00 - Locked 

05:00 - Locked 

06:00 - Path to Alt

07:00 - Locked

08:00 - Iceball moon of a gas giant

09:00 - Blank 

10:00 - Locked

11:00 - Locked



Stellar (Roger Corman Science Fiction Films)

12:00 - (Locked) Dvana (After a nuclear war, psions fight vampires)

01:00 - (Locked) Malmori (Mutated humanoids in an industrial hell. they follow Sador who promises salvation

02:00 - (Locked) Nestors world

03:00 - (Locked) Bad Science Fiction Earth

04:00 - (Locked) Valkyrie world

05:00 - (Locked) Cayman

06:00 - Path to System   

07:00 - Procyon III (Space Radiers)

08:00 - (Locked) Zariatin's station (Space Raiders)

09:00 - (Locked) 

10:00 - Dinosaur Planet (Voyage to the prehistoric planet)

11:00 - (Locked)

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